Blowing up a sixteenth-century Spanish fort? Finding golden trinkets in nooks and crannies? Raiding a museum? Engaging in fisticuffs with shady art dealers? These are some of the typical things Nate does on a day in the field, before he even had his morning coffee.Įven if it has nothing to do with “real archaeology”, paradoxically, with 21 million copies sold, it still has a huge impact on how the general audience perceives the discipline. Everything in these games is action-oriented and used to propel the player and the story forward. It also has nothing to do with what archaeologists think archaeology is. It is one of the best games out there for those who seek a “rollercoaster meets archaeo-adventure”, legendary narrative-driven game. That about sums up Uncharted and its “Fortune and Glory” approach to archaeology, material culture and heritage. On the other hand, I almost never had any practical use for such skills in our own fieldwork so far (with the exception of a hairy adventure involving a Dominican alcalde and a Total Station). They did not teach me how to fire guns, dodge cars and climb a train carriage that is dangling precariously over a dangerous precipice. I don’t know where Nathan Drake, the protagonist of Uncharted, has done his archaeological field school, but when I take him out for a day in the field, I am somewhat disappointed in my own professors.
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